SKIN.libColor改名为minoColor并且从SKIN模块移到list

This commit is contained in:
MrZ626
2021-03-04 15:14:50 +08:00
parent ecf899f610
commit 088800c769
11 changed files with 37 additions and 36 deletions

View File

@@ -213,7 +213,7 @@ function scene.draw()
--Draw pen color
if pen>0 then
gc.setLineWidth(13)
gc.setColor(SKIN.libColor[pen])
gc.setColor(minoColor[pen])
gc.rectangle("line",565,495,70,70)
elseif pen==-1 then
gc.setLineWidth(5)

View File

@@ -127,7 +127,7 @@ function scene.draw()
gc.print(input,1200,275)
--Draw targets
local libColor=SKIN.libColor
local libColor=minoColor
local set=SETTING.skin
local L=MISSION
local x,y=100,136--Next block pos

View File

@@ -129,7 +129,7 @@ function scene.draw()
--Draw sequence
local miniBlock=TEXTURE.miniBlock
local libColor=SKIN.libColor
local libColor=minoColor
local set=SETTING.skin
local L=BAG
local x,y=120,136--Next block pos

View File

@@ -46,7 +46,7 @@ end
function scene.draw()
setFont(25)
local _,__=SKIN.libColor,SETTING.skin
local _,__=minoColor,SETTING.skin
local A,B=form.A1,form.A2
for x=1,7 do
gc.setColor(_[__[x]])