SKIN.libColor改名为minoColor并且从SKIN模块移到list
This commit is contained in:
@@ -933,7 +933,7 @@ function draw.demo(P)
|
||||
gc_pop()
|
||||
|
||||
local blockImg=TEXTURE.miniBlock
|
||||
local libColor=SKIN.libColor
|
||||
local libColor=minoColor
|
||||
local skinSet=ENV.skin
|
||||
--Draw hold
|
||||
local N=1
|
||||
|
||||
@@ -107,7 +107,7 @@ function Player.createBeam(P,R,send,color)
|
||||
else x2,y2=R.x+308*R.size,R.y+450*R.size
|
||||
end
|
||||
|
||||
local r,g,b=unpack(SKIN.libColor[color])
|
||||
local r,g,b=unpack(minoColor[color])
|
||||
r,g,b=r*2,g*2,b*2
|
||||
|
||||
local a=GAME.modeEnv.royaleMode and not(P.type=="human"or R.type=="human")and .2 or 1
|
||||
|
||||
Reference in New Issue
Block a user