整 理 代 码

(应该没有改到字符串里面的东西吧…)起码不直接影响运行
This commit is contained in:
MrZ_26
2022-10-01 11:32:11 +08:00
parent 6e00ff96ec
commit 06f4bb4e1a
236 changed files with 2087 additions and 2114 deletions

View File

@@ -29,12 +29,12 @@ local sList={
local scene={}
local function _createRoom()
if legalGameTime()then
if legalGameTime() then
local pw=passwordBox.value
if pw==""then pw=nil end
if pw=="" then pw=nil end
local roomname=STRING.trim(roomNameBox.value)
if #roomname==0 then
roomname=(USERS.getUsername(USER.uid)or"Anonymous").."'s room"
roomname=(USERS.getUsername(USER.uid) or "Anonymous").."'s room"
end
NET.room.create(
roomname,
@@ -103,11 +103,11 @@ scene.widgetList={
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=ROOMval('eventSet'),code=ROOMval('eventSet')},
--Next & Hold
WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=ROOMval('holdMode'),code=ROOMval('holdMode'),hideF=function()return CUSTOMENV.holdCount==0 end},
WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=ROOMval('holdMode'),code=ROOMval('holdMode'),hideF=function() return CUSTOMENV.holdCount==0 end},
WIDGET.newSlider{name='nextCount', x=140, y=960, lim=130,w=200,axis={0,6,1},disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
WIDGET.newSlider{name='holdCount', x=140, y=1030,lim=130,w=200,axis={0,6,1},disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function()return ROOMENV.holdCount==0 end},
WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=ROOMval('phyHold'),code=ROOMrev('phyHold'),hideF=function()return ROOMENV.holdCount==0 end},
WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function() return ROOMENV.holdCount==0 end},
WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=ROOMval('phyHold'),code=ROOMrev('phyHold'),hideF=function() return ROOMENV.holdCount==0 end},
}
return scene