整 理 代 码

(应该没有改到字符串里面的东西吧…)起码不直接影响运行
This commit is contained in:
MrZ_26
2022-10-01 11:32:11 +08:00
parent 6e00ff96ec
commit 06f4bb4e1a
236 changed files with 2087 additions and 2114 deletions

View File

@@ -36,7 +36,7 @@ function scene.sceneInit()
end
function scene.resize()
local qpModeName=text.modes[STAT.lastPlay]and text.modes[STAT.lastPlay][1]or"["..STAT.lastPlay.."]"
local qpModeName=text.modes[STAT.lastPlay] and text.modes[STAT.lastPlay][1] or "["..STAT.lastPlay.."]"
scene.widgetList[2]:setObject(text.WidgetText.main.qplay..qpModeName)
end
@@ -47,7 +47,7 @@ function scene.mouseDown(x,y)
end
scene.touchDown=scene.mouseDown
local function _testButton(n)
if WIDGET.isFocus(scene.widgetList[n])then
if WIDGET.isFocus(scene.widgetList[n]) then
return true
else
WIDGET.focus(scene.widgetList[n])
@@ -55,58 +55,58 @@ local function _testButton(n)
end
function scene.keyDown(key,isRep)
if isRep then return true end
if key=='1'then
if _testButton(1)then
if key=='1' then
if _testButton(1) then
SCN.go('mode')
end
elseif key=='q'then
if _testButton(2)then
elseif key=='q' then
if _testButton(2) then
loadGame(STAT.lastPlay,true)
end
elseif key=='a'then
if _testButton(3)then
elseif key=='a' then
if _testButton(3) then
NET.autoLogin()
end
elseif key=='z'then
if _testButton(4)then
elseif key=='z' then
if _testButton(4) then
SCN.go('customGame')
end
elseif key=='-'then
if _testButton(5)then
elseif key=='-' then
if _testButton(5) then
SCN.go('setting_game')
end
elseif key=='p'then
if _testButton(6)then
elseif key=='p' then
if _testButton(6) then
SCN.go('stat')
end
elseif key=='l'then
if _testButton(7)then
elseif key=='l' then
if _testButton(7) then
SCN.go('dict')
end
elseif key==','then
if _testButton(8)then
elseif key==',' then
if _testButton(8) then
SCN.go('replays')
end
elseif key=='2'then
if _testButton(9)then
elseif key=='2' then
if _testButton(9) then
SCN.go('music')
end
elseif key=='3'then
if _testButton(10)then
elseif key=='3' then
if _testButton(10) then
SCN.go('lang')
end
elseif key=='x'then
if _testButton(11)then
elseif key=='x' then
if _testButton(11) then
SCN.go('about')
end
elseif key=='m'then
if _testButton(12)then
elseif key=='m' then
if _testButton(12) then
SCN.go('manual')
end
elseif key=='c'then
elseif key=='c' then
enterConsole()
elseif key=='escape'then
if tryBack()then
elseif key=='escape' then
if tryBack() then
VOC.play('bye')
SCN.swapTo('quit','slowFade')
end
@@ -119,13 +119,13 @@ function scene.update(dt)
if dt>.26 then return end
PLAYERS[1]:update(dt)
scrollX=scrollX-162*dt
if scrollX<-tip:getWidth()then
if scrollX<-tip:getWidth() then
scrollX=tipLength
tip:set(text.getTip())
end
local L=scene.widgetList
for i=1,8 do
L[i].x=MATH.expApproach(L[i].x,(widgetX0[i]-400+(WIDGET.isFocus(L[i])and(i<5 and 100 or -100)or 0)),dt*9)
L[i].x=MATH.expApproach(L[i].x,(widgetX0[i]-400+(WIDGET.isFocus(L[i]) and (i<5 and 100 or -100) or 0)),dt*9)
end
end