整 理 代 码
(应该没有改到字符串里面的东西吧…)起码不直接影响运行
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@@ -79,9 +79,9 @@ function scene.touchDown(x,y)
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end
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function scene.keyDown(key,isRep)
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if isRep then return end
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if key=='z'or key=='x'then
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if key=='z' or key=='x' then
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love.mousepressed(ms.getPosition())
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elseif key=='space'then
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elseif key=='space' then
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if state>0 then
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board={}
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time=0
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@@ -89,23 +89,23 @@ function scene.keyDown(key,isRep)
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state=0
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progress=0
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end
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elseif key=='q'then
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elseif key=='q' then
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if state==0 then
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invis=not invis
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end
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elseif key=='w'then
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elseif key=='w' then
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if state==0 then
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disappear=not disappear
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end
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elseif key=='e'then
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elseif key=='e' then
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if state==0 then
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tapFX=not tapFX
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end
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elseif key=='3'or key=='4'or key=='5'or key=='6'then
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elseif key=='3' or key=='4' or key=='5' or key=='6' then
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if state==0 then
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rank=tonumber(key)
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end
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elseif key=='escape'then
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elseif key=='escape' then
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SCN.back()
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end
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end
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@@ -123,7 +123,7 @@ function scene.draw()
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gc.print(mistake,1026,150)
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setFont(70)
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mStr(state==1 and progress or state==0 and"Ready"or state==2 and"Win",1130,300)
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mStr(state==1 and progress or state==0 and "Ready" or state==2 and "Win",1130,300)
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gc.setColor(COLOR.dX)
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gc.rectangle('fill',310,30,660,660)
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@@ -151,7 +151,7 @@ function scene.draw()
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for i=1,rank do
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for j=1,rank do
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local N=board[rank*(i-1)+j]
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if not(state==1 and disappear and N<=progress)then
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if not (state==1 and disappear and N<=progress) then
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gc.setColor(.4,.5,.6)
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gc.rectangle('fill',320+(j-1)*width,(i-1)*width+40,width,width)
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gc.setColor(COLOR.Z)
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@@ -170,11 +170,11 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space',hideF=function()return state==0 end},
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WIDGET.newSlider{name='rank', x=130,y=250,lim=105,w=150,axis={3,6,1},show=false,font=40,disp=function()return rank end,code=function(v)rank=v end,hideF=function()return state>0 end},
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WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function()return invis end,code=pressKey'q',hideF=function()return state==1 end},
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WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function()return disappear end,code=pressKey'w',hideF=function()return state==1 end},
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WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function()return tapFX end,code=pressKey'e',hideF=function()return state==1 end},
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WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space',hideF=function() return state==0 end},
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WIDGET.newSlider{name='rank', x=130,y=250,lim=105,w=150,axis={3,6,1},show=false,font=40,disp=function() return rank end,code=function(v) rank=v end,hideF=function() return state>0 end},
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WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function() return invis end,code=pressKey'q',hideF=function() return state==1 end},
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WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function() return disappear end,code=pressKey'w',hideF=function() return state==1 end},
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WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function() return tapFX end,code=pressKey'e',hideF=function() return state==1 end},
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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