整 理 代 码

(应该没有改到字符串里面的东西吧…)起码不直接影响运行
This commit is contained in:
MrZ_26
2022-10-01 11:32:11 +08:00
parent 6e00ff96ec
commit 06f4bb4e1a
236 changed files with 2087 additions and 2114 deletions

View File

@@ -11,8 +11,8 @@ local move,push,state
local color,invis='color1'
local slide,pathVis,revKB
local function ifGaming()return state==1 end
local colorSelector=WIDGET.newSelector{name='color',x=150,y=240,w=200,list={'color1','rainbow','color2','gray','black'},color='lY',disp=function()return color end,code=function(v)if state~=1 then color=v end end,hideF=ifGaming}
local function ifGaming() return state==1 end
local colorSelector=WIDGET.newSelector{name='color',x=150,y=240,w=200,list={'color1','rainbow','color2','gray','black'},color='lY',disp=function() return color end,code=function(v) if state~=1 then color=v end end,hideF=ifGaming}
function scene.sceneInit()
BG.set('rainbow2')
@@ -117,7 +117,7 @@ local function tapBoard(x,y,key)
state=1
startTime=TIME()
end
if checkBoard(b)then
if checkBoard(b) then
state=2
time=TIME()-startTime
SFX.play('win')
@@ -129,43 +129,43 @@ local function tapBoard(x,y,key)
end
function scene.keyDown(key,isRep)
if isRep then return end
if key=='up'then
if key=='up' then
tapBoard(cx,cy-(revKB and 1 or -1),true)
elseif key=='down'then
elseif key=='down' then
tapBoard(cx,cy+(revKB and 1 or -1),true)
elseif key=='left'then
elseif key=='left' then
tapBoard(cx-(revKB and 1 or -1),cy,true)
elseif key=='right'then
elseif key=='right' then
tapBoard(cx+(revKB and 1 or -1),cy,true)
elseif key=='space'then
elseif key=='space' then
shuffleBoard()
state=0
time=0
move,push=0,0
elseif key=='q'then
elseif key=='q' then
if state~=1 then
colorSelector:scroll(love.keyboard.isDown('lshift','rshift')and -1 or 1)
colorSelector:scroll(love.keyboard.isDown('lshift','rshift') and -1 or 1)
end
elseif key=='w'then
elseif key=='w' then
if state==0 then
invis=not invis
end
elseif key=='e'then
elseif key=='e' then
if state==0 then
slide=not slide
if not slide then
pathVis=false
end
end
elseif key=='r'then
elseif key=='r' then
if state==0 and slide then
pathVis=not pathVis
end
elseif key=='t'then
elseif key=='t' then
if state==0 then
revKB=not revKB
end
elseif key=='escape'then
elseif key=='escape' then
SCN.back()
end
end
@@ -286,7 +286,7 @@ function scene.draw()
for j=1,4 do
if cx~=j or cy~=i then
local N=board[i][j]
local C=mono and'gray'or color
local C=mono and 'gray' or color
gc.setColor(backColor[C][N])
gc.rectangle('fill',j*160+163,i*160-117,154,154,8)
@@ -310,10 +310,10 @@ end
scene.widgetList={
WIDGET.newButton{name='reset', x=160, y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
colorSelector,
WIDGET.newSwitch{name='invis', x=240, y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'w',hideF=ifGaming},
WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function()return slide end, code=pressKey'e',hideF=ifGaming},
WIDGET.newSwitch{name='pathVis',x=240, y=510,lim=200,font=40,disp=function()return pathVis end,code=pressKey'r',hideF=function()return state==1 or not slide end},
WIDGET.newSwitch{name='revKB', x=240, y=600,lim=200,font=40,disp=function()return revKB end, code=pressKey't',hideF=ifGaming},
WIDGET.newSwitch{name='invis', x=240, y=330,lim=200,font=40,disp=function() return invis end, code=pressKey'w',hideF=ifGaming},
WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function() return slide end, code=pressKey'e',hideF=ifGaming},
WIDGET.newSwitch{name='pathVis',x=240, y=510,lim=200,font=40,disp=function() return pathVis end,code=pressKey'r',hideF=function() return state==1 or not slide end},
WIDGET.newSwitch{name='revKB', x=240, y=600,lim=200,font=40,disp=function() return revKB end, code=pressKey't',hideF=ifGaming},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}