整 理 代 码
(应该没有改到字符串里面的东西吧…)起码不直接影响运行
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@@ -6,13 +6,13 @@ BLOCK_NAMES={
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'J5','L5','R','Y','N','H','I5',
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'I3','C','I2','O1'
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}
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BLOCK_CHARS={}for i=1,#BLOCK_NAMES do BLOCK_CHARS[i]=CHAR.mino[BLOCK_NAMES[i]]end
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BLOCK_CHARS={} for i=1,#BLOCK_NAMES do BLOCK_CHARS[i]=CHAR.mino[BLOCK_NAMES[i]] end
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BLOCK_COLORS={
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COLOR.R,COLOR.F,COLOR.O,COLOR.Y,COLOR.L,COLOR.J,COLOR.G,COLOR.A,
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COLOR.C,COLOR.N,COLOR.S,COLOR.B,COLOR.V,COLOR.P,COLOR.M,COLOR.W,
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COLOR.dH,COLOR.D,COLOR.lY,COLOR.H,COLOR.lH,COLOR.dV,COLOR.dR,COLOR.dG,
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}
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RANK_CHARS={'B','A','S','U','X'}for i=1,#RANK_CHARS do RANK_CHARS[i]=CHAR.icon['rank'..RANK_CHARS[i]]end
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RANK_CHARS={'B','A','S','U','X'} for i=1,#RANK_CHARS do RANK_CHARS[i]=CHAR.icon['rank'..RANK_CHARS[i]] end
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RANK_COLORS={
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{.8,.86,.9},
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{.6,.9,.7},
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@@ -131,8 +131,8 @@ do--SVG_TITLE_FILL, SVG_TITLE_LINE
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SVG_TITLE_LINE=TABLE.shift(SVG_TITLE_FILL)
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SVG_TITLE_LINE[8],SVG_TITLE_LINE[9]={},{}
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for j=1,16 do SVG_TITLE_LINE[8][j]=SVG_TITLE_FILL[8][j]end
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for j=19,#SVG_TITLE_FILL[8]-2 do SVG_TITLE_LINE[9][j-18]=SVG_TITLE_FILL[8][j]end
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for j=1,16 do SVG_TITLE_LINE[8][j]=SVG_TITLE_FILL[8][j] end
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for j=19,#SVG_TITLE_FILL[8]-2 do SVG_TITLE_LINE[9][j-18]=SVG_TITLE_FILL[8][j] end
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end
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do--SVG_TITLE_FAN
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SVG_TITLE_FAN={}
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@@ -166,7 +166,7 @@ do--MISSIONENUM
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for k,v in next,L do ENUM_MISSION[k]=v end
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end
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do--TEXTOBJ
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local function T(s,t)return love.graphics.newText(getFont(s),t)end
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local function T(s,t) return love.graphics.newText(getFont(s),t) end
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TEXTOBJ={
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modeName=T(30),
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@@ -347,93 +347,93 @@ do--Mod data
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{no=0,id="NX",name="next",
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key="q",x=80,y=230,color='lO',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.nextCount=O end,
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func=function(P,O) P.gameEnv.nextCount=O end,
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unranked=true,
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},
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{no=1,id="HL",name="hold",
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key="w",x=200,y=230,color='lO',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.holdCount=O end,
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func=function(P,O) P.gameEnv.holdCount=O end,
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unranked=true,
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},
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{no=2,id="FL",name="hideNext",
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key="e",x=320,y=230,color='lA',
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list={1,2,3,4,5},
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func=function(P,O)P.gameEnv.nextStartPos=O+1 end,
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func=function(P,O) P.gameEnv.nextStartPos=O+1 end,
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unranked=true,
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},
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{no=3,id="IH",name="infHold",
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key="r",x=440,y=230,color='lA',
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func=function(P)P.gameEnv.infHold=true end,
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func=function(P) P.gameEnv.infHold=true end,
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unranked=true,
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},
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{no=4,id="HB",name="hideBlock",
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key="y",x=680,y=230,color='lV',
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func=function(P)P.gameEnv.block=false end,
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func=function(P) P.gameEnv.block=false end,
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unranked=true,
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},
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{no=5,id="HG",name="hideGhost",
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key="u",x=800,y=230,color='lV',
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func=function(P)P.gameEnv.ghost=false end,
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func=function(P) P.gameEnv.ghost=false end,
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unranked=true,
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},
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{no=6,id="HD",name="hidden",
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key="i",x=920,y=230,color='lP',
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list={'easy','slow','medium','fast','none'},
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func=function(P,O)P.gameEnv.visible=O end,
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func=function(P,O) P.gameEnv.visible=O end,
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unranked=true,
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},
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{no=7,id="HB",name="hideBoard",
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key="o",x=1040,y=230,color='lP',
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list={'down','up','all'},
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func=function(P,O)P.gameEnv.hideBoard=O end,
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func=function(P,O) P.gameEnv.hideBoard=O end,
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unranked=true,
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},
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{no=8,id="FB",name="flipBoard",
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key="p",x=1160,y=230,color='lJ',
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list={'U-D','L-R','180'},
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func=function(P,O)P.gameEnv.flipBoard=O end,
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func=function(P,O) P.gameEnv.flipBoard=O end,
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unranked=true,
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},
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{no=9,id="DT",name="dropDelay",
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key="a",x=140,y=350,color='lR',
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list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.drop=O end,
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func=function(P,O) P.gameEnv.drop=O end,
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unranked=true,
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},
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{no=10,id="LT",name="lockDelay",
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key="s",x=260,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.lock=O end,
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func=function(P,O) P.gameEnv.lock=O end,
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unranked=true,
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},
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{no=11,id="ST",name="waitDelay",
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key="d",x=380,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.wait=O end,
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func=function(P,O) P.gameEnv.wait=O end,
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unranked=true,
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},
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{no=12,id="CT",name="fallDelay",
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key="f",x=500,y=350,color='lR',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.fall=O end,
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func=function(P,O) P.gameEnv.fall=O end,
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unranked=true,
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},
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{no=13,id="LF",name="life",
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key="j",x=860,y=350,color='lY',
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list={0,1,2,3,5,10,15,26,42,87,500},
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func=function(P,O)P.gameEnv.life=O end,
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func=function(P,O) P.gameEnv.life=O end,
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unranked=true,
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},
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{no=14,id="FB",name="forceB2B",
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key="k",x=980,y=350,color='lY',
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func=function(P)P.gameEnv.b2bKill=true end,
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func=function(P) P.gameEnv.b2bKill=true end,
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unranked=true,
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},
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{no=15,id="PF",name="forceFinesse",
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key="l",x=1100,y=350,color='lY',
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func=function(P)P.gameEnv.fineKill=true end,
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func=function(P) P.gameEnv.fineKill=true end,
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unranked=true,
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},
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@@ -467,19 +467,19 @@ do--Mod data
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{no=19,id="CS",name="customSeq",
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key="b",x=680,y=470,color='lB',
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list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb'},
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func=function(P,O)P.gameEnv.sequence=O end,
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func=function(P,O) P.gameEnv.sequence=O end,
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unranked=true,
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},
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{no=20,id="PS",name="pushSpeed",
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key="n",x=800,y=470,color='lB',
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list={.5,1,2,3,5,15,1e99},
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func=function(P,O)P.gameEnv.pushSpeed=O end,
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func=function(P,O) P.gameEnv.pushSpeed=O end,
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unranked=true,
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},
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{no=21,id="BN",name="boneBlock",
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key="m",x=920,y=470,color='lB',
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list={'on','off'},
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func=function(P,O)P.gameEnv.bone=O=='on'end,
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func=function(P,O) P.gameEnv.bone=O=='on' end,
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unranked=true,
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},
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}
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@@ -719,8 +719,8 @@ do--Userdata tables
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piece=0,row=0,dig=0,
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atk=0,digatk=0,
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send=0,recv=0,pend=0,off=0,
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clear=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0}end return L end)(),
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spin=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0,0}end return L end)(),
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clear=(function() local L={} for i=1,29 do L[i]={0,0,0,0,0,0} end return L end)(),
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spin=(function() local L={} for i=1,29 do L[i]={0,0,0,0,0,0,0} end return L end)(),
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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lastPlay='sprint_10l',--Last played mode ID
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item=setmetatable({},{__index=function(self,k)
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