diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index f32179b7..4023043a 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -260,7 +260,8 @@ function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene if ifNet then SCN.go('net_game','swipeD') else - drawableText.modeName:set((text.modes[mode][1]or mode).." "..(text.modes[mode][2]or"")) + local modeText=text.modes[mode]or{"["..MODES[mode].name.."]",""} + drawableText.modeName:set(modeText[1].." "..modeText[2]) SCN.go('game',ifQuickPlay and'swipeD'or'fade_togame') SFX.play('enter') end