挖掘相关模式垃圾行尽量不出在同一列
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@@ -1,6 +1,6 @@
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local function check_rise(P)
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for _=1,math.min(8,100-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(13,1,P:RND(10))
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P:garbageRise(13,1,P:getHolePos())
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end
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if P.stat.dig==100 then
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P:win("finish")
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@@ -18,7 +18,7 @@ return{
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PLY.newPlayer(1,340,15)
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local P=PLAYERS[1]
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for _=1,10 do
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P:garbageRise(13,1,P:RND(10))
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P:garbageRise(13,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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