更改进入聊天室的逻辑,先连接WS再切换场景,顺便修改场景名
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150
parts/scenes/net_chat.lua
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150
parts/scenes/net_chat.lua
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local gc=love.graphics
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local ins,rem=table.insert,table.remove
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local max,min=math.max,math.min
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local texts={}
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local remain--People in chat room
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local scrollPos--Scroll up length
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local newMessage=false--If there is a new message
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local heartBeatTimer
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local escapeTimer=0
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local function focusAtTextbox()
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coroutine.yield()
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WIDGET.sel=WIDGET.active.text
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end
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local function sendMessage()
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local W=WIDGET.active.text
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if #W.value>0 and wsWrite(W.value)then
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W.value=""
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end
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end
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local function clearHistory()
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while #texts>1 do rem(texts)end
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scrollPos=1
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SFX.play("fall")
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collectgarbage()
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end
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local scene={}
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function scene.sceneInit()
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heartBeatTimer=0
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remain=false
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if #texts==0 then
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ins(texts,{COLOR.dG,text.chatStart})
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elseif #texts>1 and texts[#texts][1]~=COLOR.dG then
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ins(texts,{COLOR.dG,text.chatHistory})
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end
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scrollPos=#texts
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TASK.new(focusAtTextbox)--Widgets are not initialized, so active after 1 frame
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TASK.new(TICK.ws_read)
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BG.set("none")
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end
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function scene.sceneBack()
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wsWrite("/quit")
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WSCONN=false
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LOG.print(text.wsDisconnected,"warn")
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end
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function scene.wheelMoved(_,y)
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wheelScroll(y)
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end
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function scene.keyDown(k)
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if k=="up"then
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scrollPos=max(scrollPos-1,min(#texts,12))
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elseif k=="down"then
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scrollPos=min(scrollPos+1,#texts)
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if scrollPos==#texts then
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newMessage=false
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end
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elseif k=="return"then
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sendMessage()
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elseif k=="escape"then
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if TIME()-escapeTimer<.6 then
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SCN.back()
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else
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escapeTimer=TIME()
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LOG.print(text.chatQuit,COLOR.orange)
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end
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else
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WIDGET.keyPressed(k)
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end
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end
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function scene.socketRead(mes)
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if mes:byte()==35 then--system message
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local sep=mes:find(":")
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local cmd=mes:sub(2,sep-1)
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local data=mes:sub(sep+1)
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if cmd=="J"or cmd=="L"then
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sep=data:find("@")
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local num=data:find("#")
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remain=tonumber(data:sub(1,sep-1))
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ins(texts,{
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COLOR.lR,data:sub(sep+1,num-1),
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COLOR.dY,data:sub(num).." ",
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COLOR.Y,(cmd=="J"and text.chatJoin or text.chatLeave),
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})
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end
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else--user message
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local sep=mes:find(":")
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local num=mes:find("#")
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ins(texts,{
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COLOR.W,mes:sub(1,num-1),
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COLOR.dY,mes:sub(num,sep-1).." ",
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COLOR.sky,mes:sub(sep+1),
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})
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end
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if scrollPos==#texts-1 then
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scrollPos=scrollPos+1
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else
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SFX.play("spin_0",.8)
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newMessage=true
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end
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end
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function scene.update(dt)
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heartBeatTimer=heartBeatTimer+dt
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if heartBeatTimer>42 then
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heartBeatTimer=0
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wsWrite("/ping")
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end
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end
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function scene.draw()
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setFont(25)
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gc.setColor(1,1,1)
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gc.printf(text.chatRemain,800,10,400,"right")
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gc.print(remain or"?",1205,10)
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setFont(30)
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for i=max(scrollPos-11,1),scrollPos do
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gc.printf(texts[i],40,416-36*(scrollPos-i),1240)
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end
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--Slider
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if #texts>12 then
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gc.setLineWidth(2)
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gc.rectangle("line",10,30,20,420)
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local len=420*12/#texts
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gc.rectangle("fill",13,33+(414-len)*(scrollPos-12)/(#texts-12),14,len)
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end
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--Draw
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if newMessage and scrollPos~=#texts then
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setFont(40)
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gc.setColor(1,TIME()%.4<.2 and 1 or 0,0)
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gc.print("v",8,480)
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end
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end
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scene.widgetList={
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WIDGET.newTextBox{name="text", x=40, y=500,w=980,h=180,font=40},
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WIDGET.newButton{name="clear", x=1140, y=440,w=170,h=80,font=40,code=clearHistory,hide=function()return #texts<2 or newMessage end},
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WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=sendMessage},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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}
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return scene
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