新增游戏内方块和场地的亮度参数调整
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@@ -17,9 +17,23 @@ function scene.draw()
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gc.setColor(1,1,1)
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PLY.draw.drawGhost[SETTING.ghostType](fakePlayer,math.floor(TIME()*3)%16+1,SETTING.ghost)
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gc.pop()
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gc.push('transform')
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gc.setColor(1,1,1)
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local L=SKIN.curText
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local T=L[1]
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gc.translate(0,1410-WIDGET.scrollPos)
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gc.setShader(SHADER.blockSatur)
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gc.draw(T,420+15,0)gc.draw(T,450+15,0)gc.draw(T,450+15,30)gc.draw(T,480+15,30)
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gc.setShader(SHADER.fieldSatur)
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for i=1,8 do
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gc.draw(L[i],330+30*i,100)
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gc.draw(L[i+8],330+30*i,130)
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end
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gc.setShader()
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gc.pop()
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end
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scene.widgetScrollHeight=700
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scene.widgetScrollHeight=900
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scene.widgetList={
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WIDGET.newText{name="title", x=640,y=15,font=80},
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@@ -63,6 +77,18 @@ scene.widgetList={
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SETTING.bg=not SETTING.bg
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BG.set()
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end},
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WIDGET.newSelector{name="blockSatur",x=800,y=1440,w=300,color='lN',
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list={'normal','soft','grey','light','color'},
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disp=SETval("blockSatur"),
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code=function(v)SETTING.blockSatur=v;applyBlockSatur(SETTING.blockSatur)end
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},
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WIDGET.newSelector{name="fieldSatur",x=800,y=1540,w=300,color='lN',
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list={'normal','soft','grey','light','color'},
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disp=SETval("fieldSatur"),
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code=function(v)SETTING.fieldSatur=v;applyFieldSatur(SETTING.fieldSatur)end
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},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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