更多全局变量改为全大写

This commit is contained in:
MrZ626
2021-10-18 15:05:35 +08:00
parent b7832c133a
commit 033a770759
65 changed files with 206 additions and 214 deletions

View File

@@ -9,10 +9,10 @@ local keyList
local function _freshKeyList()
keyList={}for i=0,20 do keyList[i]={}end
for k,v in next,keyMap.keyboard do
for k,v in next,KEY_MAP.keyboard do
ins(keyList[v],{COLOR.lB,k})
end
for k,v in next,keyMap.joystick do
for k,v in next,KEY_MAP.joystick do
ins(keyList[v],{COLOR.lR,k})
end
end
@@ -23,7 +23,7 @@ function scene.sceneInit()
BG.set('none')
end
function scene.sceneBack()
FILE.save(keyMap,'conf/key')
FILE.save(KEY_MAP,'conf/key')
end
local forbbidenKeys={
@@ -40,9 +40,9 @@ function scene.keyDown(key,isRep)
end
elseif key=="backspace"then
if selected then
for k,v in next,keyMap.keyboard do
for k,v in next,KEY_MAP.keyboard do
if v==selected then
keyMap.keyboard[k]=nil
KEY_MAP.keyboard[k]=nil
end
end
_freshKeyList()
@@ -51,7 +51,7 @@ function scene.keyDown(key,isRep)
end
elseif selected then
if not forbbidenKeys[key]then
keyMap.keyboard[key]=selected
KEY_MAP.keyboard[key]=selected
_freshKeyList()
selected=false
SFX.play('reach',.5)
@@ -63,9 +63,9 @@ end
function scene.gamepadDown(key)
if key=="back"then
if selected then
for k,v in next,keyMap.joystick do
for k,v in next,KEY_MAP.joystick do
if v==selected then
keyMap.joystick[k]=nil
KEY_MAP.joystick[k]=nil
end
end
_freshKeyList()
@@ -75,7 +75,7 @@ function scene.gamepadDown(key)
SCN.back()
end
elseif selected then
keyMap.joystick[key]=selected
KEY_MAP.joystick[key]=selected
_freshKeyList()
selected=false
SFX.play('reach',.5)