更多全局变量改为全大写
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@@ -26,7 +26,7 @@ local function _updateMenuButtons()
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if GAME.replaying or pos=='right'then
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WIDGET.active.restart.x=1125
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WIDGET.active.pause.x=1195
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modeTextPos=1100-drawableText.modeName:getWidth()
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modeTextPos=1100-TEXTOBJ.modeName:getWidth()
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elseif pos=='middle'then
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WIDGET.active.restart.x=360
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WIDGET.active.pause.x=860
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@@ -34,7 +34,7 @@ local function _updateMenuButtons()
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elseif pos=='left'then
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WIDGET.active.restart.x=120
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WIDGET.active.pause.x=190
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modeTextPos=1200-drawableText.modeName:getWidth()
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modeTextPos=1200-TEXTOBJ.modeName:getWidth()
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end
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end
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local function _updateRepButtons()
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@@ -116,7 +116,7 @@ local function _restart()
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_updateRepButtons()
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end
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local function _checkGameKeyDown(key)
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local k=keyMap.keyboard[key]
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local k=KEY_MAP.keyboard[key]
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if k then
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if k>0 then
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if noKey then return end
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@@ -247,7 +247,7 @@ function scene.keyDown(key,isRep)
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end
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function scene.keyUp(key)
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if noKey then return end
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local k=keyMap.keyboard[key]
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local k=KEY_MAP.keyboard[key]
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if k then
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if k>0 then
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PLAYERS[1]:releaseKey(k)
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@@ -257,7 +257,7 @@ function scene.keyUp(key)
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end
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function scene.gamepadDown(key)
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if noKey then return end
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local k=keyMap.joystick[key]
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local k=KEY_MAP.joystick[key]
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if k then
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if k>0 then
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PLAYERS[1]:pressKey(k)
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@@ -271,7 +271,7 @@ function scene.gamepadDown(key)
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end
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function scene.gamepadUp(key)
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if noKey then return end
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local k=keyMap.joystick[key]
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local k=KEY_MAP.joystick[key]
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if k then
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if k>0 then
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PLAYERS[1]:releaseKey(k)
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@@ -357,7 +357,7 @@ function scene.draw()
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--Mode info
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gc_setColor(1,1,1,.82)
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gc_draw(drawableText.modeName,modeTextPos,10)
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gc_draw(TEXTOBJ.modeName,modeTextPos,10)
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local M=GAME.curMode
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if M then
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if M.score and M.records[1]then
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