更多全局变量改为全大写

This commit is contained in:
MrZ626
2021-10-18 15:05:35 +08:00
parent b7832c133a
commit 033a770759
65 changed files with 206 additions and 214 deletions

View File

@@ -19,7 +19,7 @@ function scene.sceneBack()
FILE.save(DATA.copyMission(),'conf/customMissions')
end
local missionEnum=missionEnum
local ENUM_MISSION=ENUM_MISSION
local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true}
function scene.keyDown(key)
if key=="left"then
@@ -106,9 +106,9 @@ function scene.keyDown(key)
end
input=input..key
if missionEnum[input]then
if ENUM_MISSION[input]then
cur=cur+1
ins(MISSION,cur,missionEnum[input])
ins(MISSION,cur,ENUM_MISSION[input])
SFX.play('lock')
input=""
elseif #input>1 or not legalInput[input]then
@@ -135,7 +135,7 @@ function scene.draw()
gc.print(input,1200,275)
--Draw targets
local libColor=minoColor
local libColor=BLOCK_COLORS
local set=SETTING.skin
local L=MISSION
local x,y=100,136--Next block pos
@@ -171,7 +171,7 @@ function scene.draw()
else
gc.setColor(COLOR.H)
end
gc.print(missionEnum[L[i]],x,y-25)
gc.print(ENUM_MISSION[L[i]],x,y-25)
x=x+56
end
end