diff --git a/parts/player/draw.lua b/parts/player/draw.lua index a4f46e62..14cb85e0 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -473,10 +473,10 @@ local function drawLife(life) if life>2 then gc_draw(IMG.lifeIcon,525,595,nil,.8)end end end -local function drawMission(curMission,L) +local function drawMission(curMission,L,missionkill) --Draw current mission setFont(35) - if P.gameEnv.missionkill then + if missionkill then gc_setColor(1,.7+.2*sin(TIME()*6.26),.4) else gc_setColor(.97,.97,.97) @@ -693,7 +693,7 @@ function draw.norm(P,repMode) --Draw HUD P:drawNext(repMode) - if P.curMission then drawMission(P.curMission,ENV.mission)end + if P.curMission then drawMission(P.curMission,ENV.mission,ENV.missionKill)end if ENV.holdCount>0 then drawHold(P.holdQueue,ENV.holdCount,P.holdTime,P.skinLib)end drawDial(499,505,P.dropSpeed) if P.life>0 then drawLife(P.life)end