Improve Tech Finesse Lock and add some other minor things (#950)
* Fix VK and overhang detection in Tech Finesse Lock * Make Tech Finesse Lock overhang logic more lenient * Add finesse kill to Tech Finesse Lock (at this point if you still make a finesse error even after getting limited inputs then you have a huge skill issue) * Disable O rotation in Tech Finesse Lock if no O-spin + Added RS name (RS.name, P.RS.name) + Added hook_spawn and hook_hold * Update Zframework * Fix weird backfire location
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@@ -254,6 +254,8 @@ local hooks = {
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'hook_rotRight',
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'hook_rot180',
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'hook_drop',
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'hook_spawn',
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'hook_hold',
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'hook_die',
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'task'
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}
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