Improve Tech Finesse Lock and add some other minor things (#950)
* Fix VK and overhang detection in Tech Finesse Lock * Make Tech Finesse Lock overhang logic more lenient * Add finesse kill to Tech Finesse Lock (at this point if you still make a finesse error even after getting limited inputs then you have a huge skill issue) * Disable O rotation in Tech Finesse Lock if no O-spin + Added RS name (RS.name, P.RS.name) + Added hook_spawn and hook_hold * Update Zframework * Fix weird backfire location
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@@ -5,7 +5,7 @@ return {
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b2bKill=true,
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freshLimit=15,
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bg='flink',bgm='infinite',
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eventSet='tech_finesse_lock',
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eventSet='tech_finesse_lock_f',
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},
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slowMark=true,
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score=function(P) return {P.stat.atk<=100 and math.floor(P.stat.atk) or 100,P.stat.time} end,
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