Improve Tech Finesse Lock and add some other minor things (#950)

* Fix VK and overhang detection in Tech Finesse Lock

* Make Tech Finesse Lock overhang logic more lenient

* Add finesse kill to Tech Finesse Lock
(at this point if you still make a finesse error even after getting limited inputs then you have a huge skill issue)

* Disable O rotation in Tech Finesse Lock if no O-spin
+ Added RS name (RS.name, P.RS.name)
+ Added hook_spawn and hook_hold

* Update Zframework

* Fix weird backfire location
This commit is contained in:
NOT_A_ROBOT
2023-09-19 00:15:16 +07:00
committed by GitHub
parent 337293dbe1
commit 009858e2f8
6 changed files with 205 additions and 29 deletions

View File

@@ -5,7 +5,7 @@ return {
b2bKill=true,
freshLimit=15,
bg='flink',bgm='infinite',
eventSet='tech_finesse_lock',
eventSet='tech_finesse_lock_f',
},
slowMark=true,
score=function(P) return {P.stat.atk<=100 and math.floor(P.stat.atk) or 100,P.stat.time} end,