Files
nonebot-plugin-tetris-stats/nonebot_plugin_tetris_stats/db/__init__.py
呵呵です fdbb2f3f6e
Some checks are pending
Code Coverage / Test (macos-latest, 3.10) (push) Waiting to run
Code Coverage / Test (macos-latest, 3.11) (push) Waiting to run
Code Coverage / Test (macos-latest, 3.12) (push) Waiting to run
Code Coverage / Test (ubuntu-latest, 3.10) (push) Waiting to run
Code Coverage / Test (ubuntu-latest, 3.11) (push) Waiting to run
Code Coverage / Test (ubuntu-latest, 3.12) (push) Waiting to run
Code Coverage / Test (windows-latest, 3.10) (push) Waiting to run
Code Coverage / Test (windows-latest, 3.11) (push) Waiting to run
Code Coverage / Test (windows-latest, 3.12) (push) Waiting to run
Code Coverage / check (push) Blocked by required conditions
TypeCheck / TypeCheck (push) Waiting to run
CodeQL / Analyze (python) (push) Waiting to run
通过io账号绑定的discord验证归属权 #64 (#552)
* 🗃️ 添加 verify 字段到 Bind 模型,并在创建或更新绑定时支持该字段

*  通过io账号绑定的discord验证归属权
2025-07-27 05:01:33 +08:00

156 lines
4.0 KiB
Python

from asyncio import Lock
from collections.abc import AsyncGenerator
from contextlib import asynccontextmanager
from datetime import datetime, timezone
from enum import Enum, auto
from typing import TYPE_CHECKING, Literal, TypeVar, overload
from nonebot.exception import FinishedException
from nonebot.log import logger
from nonebot_plugin_orm import AsyncSession, get_session
from nonebot_plugin_user import User
from sqlalchemy import select
from ..utils.typedefs import AllCommandType, BaseCommandType, GameType, TETRIOCommandType
from .models import Bind, TriggerHistoricalDataV2
UTC = timezone.utc
if TYPE_CHECKING:
from ..games.tetrio.api.models import TETRIOHistoricalData
from ..games.top.api.models import TOPHistoricalData
from ..games.tos.api.models import TOSHistoricalData
class BindStatus(Enum):
SUCCESS = auto()
UPDATE = auto()
async def query_bind_info(
session: AsyncSession,
user: User,
game_platform: GameType,
) -> Bind | None:
return (
await session.scalars(select(Bind).where(Bind.user_id == user.id).where(Bind.game_platform == game_platform))
).one_or_none()
async def create_or_update_bind(
session: AsyncSession,
user: User,
game_platform: GameType,
game_account: str,
*,
verify: bool = False,
) -> BindStatus:
bind = await query_bind_info(
session=session,
user=user,
game_platform=game_platform,
)
if bind is None:
bind = Bind(
user_id=user.id,
game_platform=game_platform,
game_account=game_account,
verify=verify,
)
session.add(bind)
status = BindStatus.SUCCESS
else:
bind.game_account = game_account
status = BindStatus.UPDATE
await session.commit()
return status
async def remove_bind(
session: AsyncSession,
user: User,
game_platform: GameType,
) -> bool:
bind = await query_bind_info(
session=session,
user=user,
game_platform=game_platform,
)
if bind is not None:
await session.delete(bind)
await session.commit()
return True
return False
T = TypeVar('T', 'TETRIOHistoricalData', 'TOPHistoricalData', 'TOSHistoricalData')
lock = Lock()
async def anti_duplicate_add(model: T) -> None:
async with lock, get_session() as session:
result = (
await session.scalars(
select(cls := model.__class__)
.where(cls.update_time == model.update_time)
.where(cls.user_unique_identifier == model.user_unique_identifier)
.where(cls.api_type == model.api_type)
)
).all()
if result:
for i in result:
if i.data == model.data:
logger.debug('Anti duplicate successfully')
return
session.add(model)
await session.commit()
@asynccontextmanager
@overload
async def trigger(
session_persist_id: int,
game_platform: Literal['IO'],
command_type: TETRIOCommandType,
command_args: list[str],
) -> AsyncGenerator:
yield
@asynccontextmanager
@overload
async def trigger(
session_persist_id: int,
game_platform: GameType,
command_type: BaseCommandType,
command_args: list[str],
) -> AsyncGenerator:
yield
@asynccontextmanager
async def trigger(
session_persist_id: int,
game_platform: GameType,
command_type: AllCommandType,
command_args: list[str],
) -> AsyncGenerator:
trigger_time = datetime.now(UTC)
try:
yield
except FinishedException:
async with get_session() as session:
session.add(
TriggerHistoricalDataV2(
trigger_time=trigger_time,
session_persist_id=session_persist_id,
game_platform=game_platform,
command_type=command_type,
command_args=command_args,
finish_time=datetime.now(UTC),
)
)
await session.commit()
raise