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* 🚧 查数据图初版测试 Co-authored-by: C1ystal <m17687496044@163.com> Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> * 🙈 添加一些 ignore 文件 * 🎨 格式化代码 * 🐛 修复格式化导致的样式爆炸 * 💄 优化曲线图观感 * 💄 将雷达图的指示器名称旋转显示 * 💄 查数据图第二版 Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> * ✏️ 修复 typo * 💄 把用户头像文件的引用放到 html 里 * 💄 账户绑定图第一版 Co-authored-by: C1ystal <m17687496044@163.com> Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> * 🚧 模板化测试 * ➕ 添加依赖 fastapi * ✨ 通过 FastAPI 提供静态文件 * ➕ 添加依赖 jinja2 * 💄 更新数据图模板 (#291) * feat(template): show actual value * feat(template): add user avatar * feat(template): fix radar * feat(style): fix name container width fixed caused display misplacement * feat(style): fix vs value wrap display * feat(template): make check data length in template * feat(template): update radar data * feat(jinja): update data * fix(template): fix typo * feat(style): prevent sign too long * feat(template): turn off echarts animation * chore(deps): add identicon.js * fix(template): fix typo * 🙈 更新.gitignore * 🏗️ 大部分重构为 flex 布局 --------- Co-authored-by: shoucandanghehe <wallfjjd@gmail.com> Co-authored-by: 呵呵です <51957264+shoucandanghehe@users.noreply.github.com> * ➕ 添加依赖 nonebot_plugin_userinfo * ✨ 通过 FastAPI 托管渲染后的模板 * ✨ 新增头像 api 使用 playwright 生成 * ✨ 修正模板资源文件引用路径 被托管后的正确路径 * 💄 将绑定图模板化 * 💄 重命名变量 * 🚚 重命名资源 * ✨ 使用 jinja2 渲染模板 * ✨ 使用 playwright 渲染网页 * 🩹 渲染模板时对 IO 进行一些额外处理 * ➕ 添加依赖 pillow * 🚚 修改托管页面的路由路径 * 💬 优化绑定图文案 * ✨ 新增获取自身网络位置的方法 * 🍱 更新 unknown.svg * ✨ 新增获取用户头像的方法 * ✨ 绑定消息使用图片回复 * ✨ 为 identicon api 添加缓存 * 🔥 删除旧文件 * 🚚 重命名模板 * 📄 添加字体 License * 🙈 更新.gitignore --------- Co-authored-by: C1ystal <m17687496044@163.com> Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> Co-authored-by: 渣渣120 <WOSHIZHAZHA120@qq.com>
58 lines
1.4 KiB
Python
58 lines
1.4 KiB
Python
from enum import StrEnum, auto
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from nonebot_plugin_orm import AsyncSession
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from sqlalchemy import select
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from ..utils.typing import GameType
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from .models import Bind
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class BindStatus(StrEnum):
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SUCCESS = auto()
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UPDATE = auto()
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async def query_bind_info(
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session: AsyncSession,
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chat_platform: str,
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chat_account: str,
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game_platform: GameType,
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) -> Bind | None:
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return (
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await session.scalars(
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select(Bind)
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.where(Bind.chat_platform == chat_platform)
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.where(Bind.chat_account == chat_account)
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.where(Bind.game_platform == game_platform)
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)
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).one_or_none()
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async def create_or_update_bind(
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session: AsyncSession,
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chat_platform: str,
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chat_account: str,
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game_platform: GameType,
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game_account: str,
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) -> BindStatus:
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bind = await query_bind_info(
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session=session,
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chat_platform=chat_platform,
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chat_account=chat_account,
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game_platform=game_platform,
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)
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if bind is None:
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bind = Bind(
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chat_platform=chat_platform,
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chat_account=chat_account,
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game_platform=game_platform,
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game_account=game_account,
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)
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session.add(bind)
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message = BindStatus.SUCCESS
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else:
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bind.game_account = game_account
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message = BindStatus.UPDATE
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await session.commit()
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return message
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