from nonebot.log import logger from asyncio import gather import aiohttp # 封装请求函数 async def request(Url: str) -> dict[str, bool|dict[str, any]]: data = {} try: async with aiohttp.ClientSession() as session: async with session.get(Url) as resp: data['Status'] = True data['Data'] = await resp.json() data['Success'] = data['Data']['success'] except aiohttp.client_exceptions.ClientConnectorError as e: logger.error(f'[TETRIS STATS] TOSDataProcessing.request: 请求错误\n{e}') data['Status'] = False finally: return data # 获取用户信息 async def getUserInfo(userName: str = None, teaID: int = None) -> dict[str, bool|dict[str, any]]: if userName is not None and teaID is None: userDataUrl = f'https://teatube.cn:8888/getUsernameInfo?username={userName}' userInfo = await request(Url=userDataUrl) elif teaID is not None and userName is None: userDataUrl = f'https://teatube.cn:8888/getTeaIdInfo?teaId={teaID}' userInfo = await request(Url=userDataUrl) else: raise ValueError('[TETRIS STATS] TOSDataProcessing.getUserInfo: 参数错误') return userInfo # 获取用户数据 async def getUserData(userName: str = None, teaID: int = None, otherParameter: str = '') -> dict[str, bool|dict[str, any]]: if userName is not None and teaID is None: userDataUrl = f'https://teatube.cn:8888/getProfile?id={userName}{otherParameter}' userData = await request(Url=userDataUrl) elif teaID is not None and userName is None: userDataUrl = f'https://teatube.cn:8888/getProfile?id={teaID}{otherParameter}' userData = await request(Url=userDataUrl) else: raise ValueError('[TETRIS STATS] TOSDataProcessing.getUserData: 参数错误') return userData # 获取Rank数据 async def getRankStats(userInfo: dict) -> dict[str, bool|float]: rankStats = {} if int(userInfo['Data']['data']['rankedGames']) == 0: rankStats['Played'] = False else: rankStats['Played'] = True rankStats['Rating'] = round(float(userInfo['Data']['data']['ratingNow']), 2) rankStats['RD'] = round(float(userInfo['Data']['data']['rdNow']), 2) rankStats['Vol'] = round(float(userInfo['Data']['data']['volNow']), 3) return rankStats # 获取游戏数据 async def getGameData(userData: dict) -> dict[str, bool|int|float]: gameData = {} if userData['Data']['data'] == []: gameData['Played'] = False else: gameData['Played'] = True weightedTotalLpm = weightedTotalApm = weightedTotalAdpm = weightedTotalTime = num = 0 for i in userData['Data']['data']: # 排除单人局和时间为0的游戏 if i['num_players'] == 1 or i['time'] == 0: continue # 茶:不计算没挖掘的局,即使apm和lpm也如此 if i['dig'] is None: break # 加权计算 time = i['time'] / 1000 lpm = 24 * (i['pieces'] / time) apm = (i['attack'] / time) * 60 adpm = ((i['attack'] + i['dig']) / time) * 60 weightedTotalLpm += lpm * time weightedTotalApm += apm * time weightedTotalAdpm += adpm * time weightedTotalTime += time num += 1 if num == 50: break gameData['NUM'] = num gameData['LPM'] = round((weightedTotalLpm / weightedTotalTime), 2) gameData['APM'] = round((weightedTotalApm / weightedTotalTime), 2) gameData['ADPM'] = round((weightedTotalAdpm / weightedTotalTime), 2) gameData['PPS'] = round((gameData['LPM'] / 24), 2) gameData['APL'] = round((gameData['APM'] / gameData['LPM']), 2) gameData['ADPL'] = round((gameData['ADPM'] / gameData['LPM']), 2) gameData['VS'] = round((gameData['ADPM'] / 60 * 100), 2) # TODO: 如果有效局数不满50, 没有无dig信息的局, 且userData['Data']['data']内有50个局, 则继续往前获取信息 return gameData # 获取PB数据 async def getPBData(userInfo: dict) -> dict[str, bool|float|str]: PBData = {} if int(userInfo['Data']['data']['PBSprint']) == 2147483647: PBData['Sprint'] = False else: PBData['Sprint'] = round(float(userInfo['Data']['data']['PBSprint']) / 1000, 2) if int(userInfo['Data']['data']['PBMarathon']) == 0: PBData['Marathon'] = False else: PBData['Marathon'] = userInfo['Data']['data']['PBMarathon'] if int(userInfo['Data']['data']['PBChallenge']) == 0: PBData['Challenge'] = False else: PBData['Challenge'] = userInfo['Data']['data']['PBChallenge'] return PBData # 生成消息 async def generateMessage(userName: str = None, teaID: int = None) -> str: userInfo, userData = await gather(getUserInfo(userName=userName, teaID=teaID), getUserData(userName=userName, teaID=teaID)) if userInfo['Status'] is False: return f'用户信息请求失败' if userInfo['Success'] is False: return f'用户信息请求错误:\n{userInfo["Data"]["error"]}' rankStats = await getRankStats(userInfo) PBData = await getPBData(userInfo) message = '' if rankStats['Played'] is False: message += f'用户 {userInfo["Data"]["data"]["name"]}({userInfo["Data"]["data"]["teaId"]})暂无段位统计数据' elif rankStats['Played'] is True: message += f'用户 {userInfo["Data"]["data"]["name"]} ({userInfo["Data"]["data"]["teaId"]}) , 段位分 {rankStats["Rating"]}±{rankStats["RD"]} ({rankStats["Vol"]}) ' if userData['Status'] is False: message = f'{message.rstrip()}\n游戏数据请求失败' elif userData['Status'] is True: gameData = await getGameData(userData) if gameData['Played'] is False: message += ', 暂无游戏数据' elif gameData['Played'] is True: message += f', 最近 {gameData["NUM"]} 局数据' message += f'\nL\'PM: {gameData["LPM"]} ( {gameData["PPS"]} pps )' message += f'\nAPM:{gameData["APM"]} ( x{gameData["APL"]} )' message += f'\nADPM:{gameData["ADPM"]} ( x{gameData["ADPL"]} ) ( {gameData["VS"]}vs )' if PBData['Sprint'] is not False: message += f'\n40L: {PBData["Sprint"]}s' if PBData['Marathon']is not False: message += f'\nMarathon: {PBData["Marathon"]}' if PBData['Challenge'] is not False: message += f'\nChallenge: {PBData["Challenge"]}' return message