from asyncio import gather from dataclasses import dataclass from typing import Literal from nonebot.adapters import Bot, Event from nonebot.matcher import Matcher from nonebot_plugin_alconna import At from nonebot_plugin_alconna.uniseg import UniMessage from nonebot_plugin_orm import get_session from nonebot_plugin_session import EventSession # type: ignore[import-untyped] from nonebot_plugin_session_orm import get_session_persist_id # type: ignore[import-untyped] from ...db import query_bind_info, trigger from ...utils.metrics import TetrisMetricsProWithLPMADPM, get_metrics from ...utils.platform import get_platform from ...utils.typing import Me from ..constant import CANT_VERIFY_MESSAGE from . import alc from .api import Player from .constant import GAME_TYPE def add_special_handlers( teaid_prefix: Literal['onebot-', 'kook-', 'discord-', 'qqguild-'], match_event: type[Event] ) -> None: @alc.assign('query') async def _(event: Event, target: At | Me, event_session: EventSession): if isinstance(event, match_event): async with trigger( session_persist_id=await get_session_persist_id(event_session), game_platform=GAME_TYPE, command_type='query', command_args=[], ): await ( await make_query_text( Player( teaid=f'{teaid_prefix}{target.target}' if isinstance(target, At) else f'{teaid_prefix}{event.get_user_id()}', trust=True, ) ) ).finish() try: from nonebot.adapters.onebot.v11 import MessageEvent as OB11MessageEvent add_special_handlers('onebot-', OB11MessageEvent) except ImportError: pass try: from nonebot.adapters.qq.event import GuildMessageEvent as QQGuildMessageEvent from nonebot.adapters.qq.event import QQMessageEvent add_special_handlers('qqguild-', QQGuildMessageEvent) add_special_handlers('onebot-', QQMessageEvent) except ImportError: pass try: from nonebot.adapters.kaiheila.event import MessageEvent as KookMessageEvent add_special_handlers('kook-', KookMessageEvent) except ImportError: pass try: from nonebot.adapters.discord import MessageEvent as DiscordMessageEvent add_special_handlers('discord-', DiscordMessageEvent) except ImportError: pass @alc.assign('query') async def _(bot: Bot, event: Event, matcher: Matcher, target: At | Me, event_session: EventSession): async with trigger( session_persist_id=await get_session_persist_id(event_session), game_platform=GAME_TYPE, command_type='query', command_args=[], ): async with get_session() as session: bind = await query_bind_info( session=session, chat_platform=get_platform(bot), chat_account=(target.target if isinstance(target, At) else event.get_user_id()), game_platform=GAME_TYPE, ) if bind is None: await matcher.finish('未查询到绑定信息') message = CANT_VERIFY_MESSAGE await (message + await make_query_text(Player(teaid=bind.game_account, trust=True))).finish() @alc.assign('query') async def _(account: Player, event_session: EventSession): async with trigger( session_persist_id=await get_session_persist_id(event_session), game_platform=GAME_TYPE, command_type='query', command_args=[], ): await (await make_query_text(account)).finish() @dataclass class GameData: game_num: int metrics: TetrisMetricsProWithLPMADPM async def get_game_data(player: Player, query_num: int = 50) -> GameData | None: """获取游戏数据""" user_profile = await player.get_profile() if user_profile.data == []: return None weighted_total_lpm = weighted_total_apm = weighted_total_adpm = total_time = 0.0 num = 0 for i in user_profile.data: # 排除单人局和时间为0的游戏 # 茶: 不计算没挖掘的局, 即使apm和lpm也如此 if i.num_players == 1 or i.time == 0 or i.dig is None: continue # 加权计算 time = i.time / 1000 lpm = 24 * (i.pieces / time) apm = (i.attack / time) * 60 adpm = ((i.attack + i.dig) / time) * 60 weighted_total_lpm += lpm * time weighted_total_apm += apm * time weighted_total_adpm += adpm * time total_time += time num += 1 if num >= query_num: break if num == 0: return None # TODO: 如果有效局数小于 {查询数} , 并且没有无dig信息的局, 且 user_profile.data 内有{请求数}个局, 则继续往前获取信息 metrics = get_metrics( lpm=weighted_total_lpm / total_time, apm=weighted_total_apm / total_time, adpm=weighted_total_adpm / total_time ) lpm = weighted_total_lpm / total_time apm = weighted_total_apm / total_time adpm = weighted_total_adpm / total_time return GameData(game_num=num, metrics=metrics) async def make_query_text(player: Player) -> UniMessage: user_info, game_data = await gather(player.get_info(), get_game_data(player)) user_data = user_info.data message = f'用户 {user_data.name} ({user_data.teaid}) ' if user_data.ranked_games == '0': message += '暂无段位统计数据' else: message += f', 段位分 {round(float(user_data.rating_now),2)}±{round(float(user_data.rd_now),2)} ({round(float(user_data.vol_now),2)}) ' if game_data is None: message += ', 暂无游戏数据' else: message += f', 最近 {game_data.game_num} 局数据' message += f"\nL'PM: {game_data.metrics.lpm} ( {game_data.metrics.pps} pps )" message += f'\nAPM: {game_data.metrics.apm} ( x{game_data.metrics.apl} )' message += f'\nADPM: {game_data.metrics.adpm} ( x{game_data.metrics.adpl} ) ( {game_data.metrics.vs}vs )' message += f'\n40L: {float(user_data.pb_sprint)/1000:.2f}s' if user_data.pb_sprint != '2147483647' else '' message += f'\nMarathon: {user_data.pb_marathon}' if user_data.pb_marathon != '0' else '' message += f'\nChallenge: {user_data.pb_challenge}' if user_data.pb_challenge != '0' else '' return UniMessage(message)