♻️ 重构模板截图部分以解决导航导致的报错 (#553)

* ♻️ 把 path 放到数据模型里

* ♻️ 使用通用函数来生成模板图片

* 🎨 同步模板项目结构

* 🐛 修正导入路径
This commit is contained in:
呵呵です
2025-07-27 22:58:41 +08:00
committed by GitHub
parent fdbb2f3f6e
commit 65e7fed32b
29 changed files with 584 additions and 611 deletions

View File

@@ -6,14 +6,13 @@ from yarl import URL
from ....utils.chart import get_split, get_value_bounds, handle_history_data
from ....utils.exception import FallbackError
from ....utils.host import HostPage, get_self_netloc
from ....utils.host import get_self_netloc
from ....utils.lang import get_lang
from ....utils.metrics import get_metrics
from ....utils.render import render
from ....utils.render import render_image
from ....utils.render.schemas.base import Avatar, Trending
from ....utils.render.schemas.v1.base import History
from ....utils.render.schemas.v1.tetrio.user.info import Info, Multiplayer, Singleplayer, User
from ....utils.screenshot import screenshot
from ....utils.render.schemas.v1.tetrio.info import Info, Multiplayer, Singleplayer, User
from ..api import Player
from ..api.schemas.summaries.league import RatedData
from ..constant import TR_MAX, TR_MIN
@@ -40,61 +39,57 @@ async def make_query_image_v1(player: Player) -> bytes:
else:
sprint_value = 'N/A'
blitz_value = f'{blitz.data.record.results.stats.score:,}' if blitz.data.record is not None else 'N/A'
netloc = get_self_netloc()
dsps: float
dspp: float
# make mypy happy
async with HostPage(
page=await render(
'v1/tetrio/info',
Info(
user=User(
avatar=str(
URL(f'http://{netloc}/host/resource/tetrio/avatars/{user.ID}') % {'revision': avatar_revision}
)
if avatar_revision is not None and avatar_revision != 0
else Avatar(
type='identicon',
hash=md5(user.ID.encode()).hexdigest(), # noqa: S324
),
name=user.name.upper(),
bio=user_info.data.bio,
return await render_image(
Info(
user=User(
avatar=str(
URL(f'http://{get_self_netloc()}/host/resource/tetrio/avatars/{user.ID}')
% {'revision': avatar_revision}
)
if avatar_revision is not None and avatar_revision != 0
else Avatar(
type='identicon',
hash=md5(user.ID.encode()).hexdigest(), # noqa: S324
),
multiplayer=Multiplayer(
glicko=f'{round(league_data.glicko, 2):,}',
rd=round(league_data.rd, 2),
rank=league_data.rank,
tr=f'{round(league_data.tr, 2):,}',
global_rank=league_data.standing,
history=History(
data=histories,
split_interval=split_value,
min_value=values.value_min,
max_value=values.value_max,
offset=offset,
),
lpm=(metrics := get_metrics(pps=league_data.pps, apm=league_data.apm, vs=league_data.vs)).lpm,
pps=metrics.pps,
lpm_trending=Trending.KEEP,
apm=metrics.apm,
apl=metrics.apl,
apm_trending=Trending.KEEP,
adpm=metrics.adpm,
vs=metrics.vs,
adpl=metrics.adpl,
adpm_trending=Trending.KEEP,
app=(app := (league_data.apm / (60 * league_data.pps))),
dsps=(dsps := ((league_data.vs / 100) - (league_data.apm / 60))),
dspp=(dspp := (dsps / league_data.pps)),
ci=150 * dspp - 125 * app + 50 * (league_data.vs / league_data.apm) - 25,
ge=2 * ((app * dsps) / league_data.pps),
),
singleplayer=Singleplayer(
sprint=sprint_value,
blitz=blitz_value,
),
lang=get_lang(),
name=user.name.upper(),
bio=user_info.data.bio,
),
)
) as page_hash:
return await screenshot(f'http://{netloc}/host/{page_hash}.html')
multiplayer=Multiplayer(
glicko=f'{round(league_data.glicko, 2):,}',
rd=round(league_data.rd, 2),
rank=league_data.rank,
tr=f'{round(league_data.tr, 2):,}',
global_rank=league_data.standing,
history=History(
data=histories,
split_interval=split_value,
min_value=values.value_min,
max_value=values.value_max,
offset=offset,
),
lpm=(metrics := get_metrics(pps=league_data.pps, apm=league_data.apm, vs=league_data.vs)).lpm,
pps=metrics.pps,
lpm_trending=Trending.KEEP,
apm=metrics.apm,
apl=metrics.apl,
apm_trending=Trending.KEEP,
adpm=metrics.adpm,
vs=metrics.vs,
adpl=metrics.adpl,
adpm_trending=Trending.KEEP,
app=(app := (league_data.apm / (60 * league_data.pps))),
dsps=(dsps := ((league_data.vs / 100) - (league_data.apm / 60))),
dspp=(dspp := (dsps / league_data.pps)),
ci=150 * dspp - 125 * app + 50 * (league_data.vs / league_data.apm) - 25,
ge=2 * ((app * dsps) / league_data.pps),
),
singleplayer=Singleplayer(
sprint=sprint_value,
blitz=blitz_value,
),
lang=get_lang(),
),
)