🎨 重命名一些模块

This commit is contained in:
2024-05-16 05:59:18 +08:00
parent e8539c15cc
commit 3ef7605e11
42 changed files with 6 additions and 10 deletions

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from datetime import datetime
from typing import Literal
from pydantic import BaseModel
class Cache(BaseModel):
status: str
cached_at: datetime
cached_until: datetime
class SuccessModel(BaseModel):
success: Literal[True]
cache: Cache
class FailedModel(BaseModel):
success: Literal[False]
error: str

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from pydantic import BaseModel, Field
from ..typing import Rank
from .base import FailedModel
from .base import SuccessModel as BaseSuccessModel
class _User(BaseModel):
id: str = Field(..., alias='_id')
username: str
role: str
xp: float
supporter: bool
verified: bool
country: str | None = None
class _League(BaseModel):
gamesplayed: int
gameswon: int
rating: float
rank: Rank
bestrank: Rank
decaying: bool
class ValidLeague(_League):
glicko: float
rd: float
apm: float
pps: float
vs: float
class ValidUser(_User):
league: ValidLeague
class InvalidLeague(_League):
glicko: float | None = None
rd: float | None = None
apm: float | None = None
pps: float | None = None
vs: float | None = None
class InvalidUser(_User):
league: InvalidLeague
class Data(BaseModel):
users: list[ValidUser | InvalidUser]
class TetraLeagueSuccess(BaseSuccessModel):
data: Data
TetraLeague = TetraLeagueSuccess | FailedModel

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from typing import Literal
from typing_extensions import override
from ....schemas import BaseUser
from ...constant import GAME_TYPE
class User(BaseUser):
platform: Literal['IO'] = GAME_TYPE
ID: str
name: str
@property
@override
def unique_identifier(self) -> str:
return self.ID

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from datetime import datetime
from typing import Literal
from pydantic import BaseModel, Field
from ..typing import Rank
from .base import FailedModel
from .base import SuccessModel as BaseSuccessModel
class Badge(BaseModel):
id: str
label: str
group: str | None = None
ts: datetime | Literal[False] | None = None
class MetaLeague(BaseModel):
decaying: bool
class NeverPlayedLeague(MetaLeague):
gamesplayed: Literal[0]
gameswon: Literal[0]
rating: Literal[-1]
rank: Literal['z']
standing: Literal[-1]
standing_local: Literal[-1]
next_rank: None
prev_rank: None
next_at: Literal[-1]
prev_at: Literal[-1]
percentile: Literal[-1]
percentile_rank: Literal['z']
apm: None = None
pps: None = None
vs: None = None
class NeverRatedLeague(MetaLeague):
gamesplayed: Literal[1, 2, 3, 4, 5, 6, 7, 8, 9]
gameswon: int
rating: Literal[-1]
rank: Literal['z']
standing: Literal[-1]
standing_local: Literal[-1]
next_rank: None
prev_rank: None
next_at: Literal[-1]
prev_at: Literal[-1]
percentile: Literal[-1]
percentile_rank: Literal['z']
apm: float
pps: float
vs: float | None = None
class RatedLeague(MetaLeague):
gamesplayed: int
gameswon: int
rating: float
rank: Rank
bestrank: Rank
standing: int
standing_local: int
next_rank: Rank | None = None
prev_rank: Rank | None = None
next_at: int
prev_at: int
percentile: float
percentile_rank: str
glicko: float
rd: float
apm: float
pps: float
vs: float | None = None
class Discord(BaseModel):
id: str
username: str
class Connections(BaseModel):
discord: Discord | None = None
class Distinguishment(BaseModel):
type: str
class User(BaseModel):
id: str = Field(..., alias='_id')
username: str
role: Literal['anon', 'user', 'bot', 'halfmod', 'mod', 'admin', 'sysop', 'banned']
ts: datetime | None = None
botmaster: str | None = None
badges: list[Badge]
xp: float
gamesplayed: int
gameswon: int
gametime: float
country: str | None = None
badstanding: bool | None = None
supporter: bool | None = None # osk说是必有, 但实际上不是 fkosk
supporter_tier: int
verified: bool
league: NeverPlayedLeague | NeverRatedLeague | RatedLeague
avatar_revision: int | None = None
"""This user's avatar ID. Get their avatar at
https://tetr.io/user-content/avatars/{ USERID }.jpg?rv={ AVATAR_REVISION }"""
banner_revision: int | None = None
"""This user's banner ID. Get their banner at
https://tetr.io/user-content/banners/{ USERID }.jpg?rv={ BANNER_REVISION }
Ignore this field if the user is not a supporter."""
bio: str | None = None
connections: Connections
friend_count: int | None = None
distinguishment: Distinguishment | None = None
class Data(BaseModel):
user: User
class UserInfoSuccess(BaseSuccessModel):
data: Data
UserInfo = UserInfoSuccess | FailedModel

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from datetime import datetime
from pydantic import BaseModel, Field
from .....utils.typing import Number
from .base import FailedModel
from .base import SuccessModel as BaseSuccessModel
class Time(BaseModel):
start: int
zero: bool
locked: bool
prev: int
frameoffset: int | None = None
class Clears(BaseModel):
singles: int
doubles: int
triples: int
quads: int
pentas: int | None = None
realtspins: int
minitspins: int
minitspinsingles: int
tspinsingles: int
minitspindoubles: int
tspindoubles: int
tspintriples: int
tspinquads: int
allclear: int
class Garbage(BaseModel):
sent: int
received: int
attack: int | None = None
cleared: int | None = None
class Finesse(BaseModel):
combo: int
faults: int
perfectpieces: int
class EndContext(BaseModel):
seed: Number
lines: int
level_lines: int
level_lines_needed: int
inputs: int
holds: int | None = None
time: Time
score: int
zenlevel: int | None = None
zenprogress: int | None = None
level: int
combo: int
currentcombopower: int | None = None # WTF
topcombo: int
btb: int
topbtb: int
currentbtbchainpower: int | None = None # WTF * 2
tspins: int
piecesplaced: int
clears: Clears
garbage: Garbage
kills: int
finesse: Finesse
final_time: float = Field(..., alias='finalTime')
gametype: str
class _User(BaseModel):
id: str = Field(..., alias='_id')
username: str
class _Record(BaseModel):
id: str = Field(..., alias='_id')
stream: str
replayid: str
user: _User
ts: datetime
ismulti: bool | None = None
class SoloRecord(_Record):
endcontext: EndContext
class MultiRecord(_Record):
endcontext: list[EndContext]
class SoloModeRecord(BaseModel):
record: SoloRecord
rank: int | None = None
class Records(BaseModel):
sprint: SoloModeRecord = Field(..., alias='40l')
blitz: SoloModeRecord
class Zen(BaseModel):
level: int
score: int
class Data(BaseModel):
records: Records
zen: Zen
class UserRecordsSuccess(BaseSuccessModel):
data: Data
UserRecords = UserRecordsSuccess | FailedModel